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ParticleX


A little app i whipped up in REALbasic to generate explosions, fire, fountains and some other effects. Unfinished, but free. Source code is available under the "Do-What-You-Want-With-It-As-Long-As-You-Give-Me-Credit" license ;).



IDevil
My entry for the IDevGames.com 21 Days Later: Vectorized contest. I scored 8th out of 16. Its written in REALbasic and the source is available as well.
 



The Temp
My entry for the IDevGames.com 21 Days Later: Predator & Prey contest. I scored 4th out of 8. Its written in BlitzMax and the source is available as well.




Igor
My entry for the IDevGames.com uDevGames contest. I scored 14th out of 36. Its written in BlitzMax.




A gallery of photos of my friend Tommy who died of a heart attack in November of 2003.



My friend Rich demonstrating the need to recycle.



Kicked out of the original Village People for being too iffeminite, Andy continues in his never-ending quest to become the world's foremost sideshow freak. Can you guess he drives a truck for a living?



My main fuel source.

People Who Might (or might not) Admit To Knowing Me

The Eck in Graveck Interactive. Author of Bug Thug,  which won the 2004 uDevGames contest. Also was nice enough to make music for two of my contest entries(The Temp and Igor.) Needless to say, the music was the best thing about either game.
Author of Kill Monty, a horribly addictive killfest in the tradition of Robotron and SmashTV. Hopefully there'll be a sequel at some point. 
Another immensely talented artist/coder.  One of my favorite games by him is Tower of Tears, a Cthulhu-inspired top down shooter in Flash. He's making an awesome Mini Golf game at the moment.
  • Daniel Labriet

    Artist/programmer Daniel Labriet must be allergic to sleep considering how often he releases new games.  He has a great visual style and if there's any Mac shareware author who can afford to give up their day job, it must be him.

    Coincidentally, he also has a 3D Miniature Golf game: Islands Mini Golf.

  • Jake Leveto

    The programmer responsible for Escape, a charming retro 2d puzzle game which I helped port to Windows for him. It was my first big game and the port wasn't as great as I would have liked, but the Mac version rocks.

    His current game is GLGolf, a 3D Non-Miniature-Golf game. (Enough with the golf already!)

What Soothes This Savage Beast
(the sort of crap you'd find on my mp3 player)



Lodger.jpg

Lodger


 



pantera_vulgar_display_of_power_front.jpg




Albrecht Durer's Melancholia
(for some reason I love this drawing)

451px-Melencolia_I.jpg

Silly Places I Like To Go

Macintosh Programming
  • IDevGames

    If you want to make games on your Mac, this is the place to go for help.

  • IGame3D

    A freeware, scriptable 3D engine and editor for making the next Quake... or maybe Spyro. Yeah. Make Spyro. That game's a lot of fun.

  • Unity

    A new RAD tool for making 3D games. Includes an impressive physics engine.  You can do quite a bit with this without writing a single line of code. Which is great for me---since my code sucks! 

  • dim3

    Another 3D engine. Not nearly as slick as Unity, but free. Has a rabidly dedicated developer and a large fan base.

  •  
  • BANG!

    A RAD for making your own cross platform 3d games. Still in alpha, but should be out soon. Right, Chris? ;)

    The BANG! Blog

  • BASICs for the Macintosh

     
    • REALbasic

      A powerful, cross-platform BASIC with OO features. This is what I used for IDevil.

    • Extreme Basic

      A new cross platform BASIC from Andrew Barry, the creator of REALbasic. Looks promising. Check it out.

    • BlitzMax

      Without a doubt, the best games oriented BASIC on the Mac. A competing product to AMOS back in the Amiga days. This language is ruthlessly optimized for games, runs on Windows, Mac, and Linux, and has OOP features to boot.

    • TNT BASIC

      If you're an ex-Amiga fanatic like me, this is the closest you'll get to AMOS on the Macintosh. An neat little language, targeted at making sprite based games. The Map Editor is a particularly useful feature. Its free and the source code is available, too.

    • METAL BASIC

      Back before Apple started giving away decent dev tools, METAL was a great language for beginners to program games in. The developer has promised a 2.0 version of this for some time now, but its going on almost 4 years since the last update. OTOH, its free, easy to learn, and a lot of folks on IDev (such as myself) know it, and can help you out.

    • KBasic

      A cross platform BASIC compiler with a feature set comparable to REAL's. Its much cheaper (and much less mature.) The last Mac version I tried was very unstable, but there's supposed to be an update soon.

    • COCOA BASIC

      Could never do much with this one. Seems like an attempt to make a BASIC that ties into Project Builder/XCode. Hasn't been updated in awhile. Project may be dead.

    • FUTURE BASIC

      Very powerful BASIC language with a very optimized compiler. Although it can make programs that run in OS X, the Editor only works in Classic at the moment. Almost 2x as expensive as REALbasic, but builds smaller, faster apps.

    • Chipmunk BASIC

      An old school line number BASIC. If the last time you programmed a computer was something like this:

      10 ?"Dan rules!"
      20 goto 10

      then you'll feel right at home with Chipmunk.

    • True BASIC

      A BASIC from the guys who invented BASIC. Seems very pricey for what it is, and I've never met a Mac person who used it.

    • Omikron BASIC

      Got its start on the Atari ST. Looks neat, but *again* I am not aware of anyone who uses it.

    • Visual Mac Standard BASIC

      is a dead product and can't make apps for X anyway. The company that bought it continues to sell it, but they are really just sucking what little life ($) it has left out of it. If you only have $30 to spend, get TNT instead.
Dietary Madness
Exercise

If you're a cheap bastard who refuses to buy books, there is a FAQ with loads of info.

Just Plain Funny
  • SomethingAwful

    Their Photshop Phriday Contests are so funny, you'll need to change pants.

  • Newgrounds

    A huge Flash portal. There is some really funny stuff on there. Check out stuff by Will Stamper, Krinkels, or Mike Hauser.

  • IRCImages

    More fascinating than a traffic accident. The site mirrors image links people post in IRC chat rooms. There are 100s of pages of these at any time, and you never know what the next image is going to be.

  • Transbuddha

    Mostly weird movies and games. Never a dull link.

  • 101 Spells Not Worth Memorizing

    Back before Magic: The Gathering and these new fangled MMORPGs, we sat in our parents' basements playing Dungeons & Dragons. My wizard never had spells this lame though.

  • Caption City

    Make your own ridiculous signs.

  • Perry Bible Fellowship

    If Jack Handy and Gary Lason had a son...somehow...they would probably make cartoons like these. New strips every week. Painfully funny.

  • General Zod

    Come to me, son of Jor-El! Kneel before Zod! ZOOOOOOOOOOOOD!

  • T-Shirt Hell

    A wide variety of shirts guaranteed to get your ass kicked.

  • Patently Silly

    Why didn't I think of these?
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PERSONAL ODDITIES

How To Explain Bukakke To Teenagers

A very uncomfortable AIM chat I was engaged in recently.

Artwork

Things I did in a previous life when I fancied myself an artist. Your opinion may vary.


The Roof...The Roof...The Roof Is On Fire

Newspaper story from when my current job caught fire. (I didn't do it---honest!)

Just to clear up the confusion, I am not related to this guy.


In the unlikely event you want to email me, use dlurie at vikingdan dot com
or come harass me on IRC at #macgamedevs.